This continues first part of finding camera values
http://nesa24game.blogspot.com/2016/10/pes17-cameraresearch.html
Video
https://www.youtube.com/watch?v=zgQSE_0Y41c
Video text
at 0:05 - i am clicking on first value that has cam HEIGHT as FLOAT and browsing that memory region
at 0:10 - going to dissect that area of date in memory and define it
at 0:25 - adding -4 bytes to include the zoom value
at 0:30 - i am changing value type [ shown value ] to FLOAT since most games use FLOATS for camera position
at 0:45 - you see on right side that zoom is changing from 1 to 0 as the value ingame inc and on left side you have bytes that are changed in that section
at 0:55 - i am naming values since i know what they are
at 1:10 - i am showing you changes for angle since its our focus here
at 1:35 - scroll 1 row up so you could see the zoom changes
at 1:58 - setting camera angle to 10 so you could see changes when switching camera
at 2:20 - setting cameraID value that also changes
from that point on you see changes and issues with locking and workarounds
If you support my work on editing games and trying to make them better please donate! Cheers
http://nesa24game.blogspot.com/2016/10/pes17-cameraresearch.html
Video
https://www.youtube.com/watch?v=zgQSE_0Y41c
Video text
at 0:05 - i am clicking on first value that has cam HEIGHT as FLOAT and browsing that memory region
at 0:10 - going to dissect that area of date in memory and define it
at 0:25 - adding -4 bytes to include the zoom value
at 0:30 - i am changing value type [ shown value ] to FLOAT since most games use FLOATS for camera position
at 0:45 - you see on right side that zoom is changing from 1 to 0 as the value ingame inc and on left side you have bytes that are changed in that section
at 0:55 - i am naming values since i know what they are
at 1:10 - i am showing you changes for angle since its our focus here
at 1:35 - scroll 1 row up so you could see the zoom changes
at 1:58 - setting camera angle to 10 so you could see changes when switching camera
at 2:20 - setting cameraID value that also changes
from that point on you see changes and issues with locking and workarounds
If you support my work on editing games and trying to make them better please donate! Cheers
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